Augmented Reality Course Proposal
COURSE DESCRIPTION
This course introduces the history, process, and best practices of designing Augmented Reality (AR) experiences for mobile devices. AR is an interactive experience that combines the natural world and computer-generated content. It has gained popularity recently and is used in various fields: gaming, education, retail, tourism, healthcare, and advertising. Since the new digital technology yields a strong influence in the industry, infusing AR into graphic education is necessary. Seeking new opportunities in design applications using AR benefit immersive environments and safe spaces for training and exploring. The structured design process, from creative inquiry to user testing, will be introduced and practiced. Students will learn to create assets with various prototyping skills and art-direct scenes, building and sharing immersive experiences on mobile devices.
LEARNING OUTCOMES
Understand the historical background and Augmented reality (AR) applications.
Understand the importance of using AR and mobile devices for information, training, and entertainment.
Research design opportunities currently available and ideate new possibilities using the new digital technology.
Apply graphic design elements such as line, shape, composition, typography, color and illustration, and images.
Build storyboard anchors and interactions for immersive experiences.
Apply an iterative design process, including prototyping and user testing.
Analyze design problems (forward thinking) and propose alternative design solutions.
Prepare high-quality professional documentation of the design process and presentation for a professional portfolio.
Special thanks to Assistant Professor Ahn and Assistant Professor Lee for your advisement.